International Game Technology
| Year | Mar | Jun | Sep | Dec | Annual | |
|---|---|---|---|---|---|---|
| 2023 | 0.11 | 0.23 | 0.46 | - | - | |
| 2022 | 0.39 | -0.02 | 1.3 | -0.32 | 1.35 | |
| 2021 | 0.44 | 1.49 | 0.31 | 0.09 | 2.33 | |
| 2020 | -1.21 | -1.37 | -0.62 | -1.19 | -4.39 | |
| 2019 | 0.2 | 0.02 | 0.51 | -0.82 | -0.09 | |
| 2018 | -0.51 | 0.79 | 0.11 | -0.49 | -0.1 | |
| 2017 | 0.29 | 0.15 | 0.40 | 0.68 | 1.52 | |
| 2016 | 0.57 | 0.43 | 0.45 | 0.88 | 2.33 | |
| 2015 | 0.14 | 0.35 | 0.46 | 0.63 | 1.58 | |
| 2014 | 0.59 | 0.32 | 0.44 | -0.87 | 0.49 | |
| 2013 | - | - | - | 0.00 | 1.16 | |
| 2012 | - | - | - | - | 0 | |
| 2011 | - | - | - | - | 0 | |
| 2010 | - | - | - | - | 0 | |
| 2009 | - | - | - | - | 0 | |
| 2008 | - | - | - | - | 0 | |
| 2007 | - | - | - | - | 0 | |
| 2006 | - | - | - | - | 0 | |
| 2005 | - | - | - | - | 0 |